By Joe Utichi – www.joeutichi.com For Justin Kurzel’s big-screen adaptation of Ubisoft’s hit video game series ASSASSIN’S CREED, the production was faced with a unique challenge: realizing two time periods separated by more than half…

By Joe Utichi – www.joeutichi.com For Justin Kurzel’s big-screen adaptation of Ubisoft’s hit video game series ASSASSIN’S CREED, the production was faced with a unique challenge: realizing two time periods separated by more than half…