Gundam: Requiem of Vengeance Review
3D CGI anime still feels jarring to me compared to American animation; the quality has often seemed lacking and somewhat behind the times. When I started Gundam: Requiem of Vengeance, the newest installment in the Mobile Suit Gundam franchise, I was surprised to see it was fully CGI and 3D. The traditional 2D anime style always comes to mind when I think of Gundam, so this different approach subverted my expectations. However, different doesnโt always mean bad, so I tempered my expectations and approached it with an open mind. Even so, I still feel that the final product is a mix of ideas that donโt always work.
The year is Universal Century 0079, eleven months into the One-Year War. From the perspective of the Principality of Zeon, we follow Captain Solari, a top Zeku II pilot, fighting against the Earth Federation. Although Zeon seems to have the upper hand, the tides turn when the Earth Federation deploys their new weaponโa Mobile Suit Gundamโthat could change the battle forever.
The animation is notably inconsistent. When characters are moving, there’s a stiffness to them that feels reminiscent of an old PS3 game; fluidity is essential for character action, as anything that looks artificial stands out like a sore thumb. So, to say it sticks out would be an understatement. Additionally, the lip sync is often out of place and distracting. In contrast, the animation shines when the action unfolds, especially in the mech-on-mech battles. The mechs have a tangible sense of scale and weight that resonates in every frame. Overall, the showโs visual style is impressive, and when characters arenโt moving, it looks gorgeous.
However, the showโs biggest flaw is its lack of engagement. The narrative throws you in headfirst, and I was lost from the very beginning. While this isnโt entirely negative, itโs worth noting that this version isnโt newcomer-friendly and assumes a basic understanding of the time period. Since I knew very little, I felt lost. Even then, at a minimum, I should still be able to understand the narrativeโs intentโbut as I write this review, I still donโt know what the showโs plot is. By the time I reached the end of episode six, I felt completely bewildered. Ironically, it was in this episode that the show finally attempted to make a statement and say something meaningful, but it was too little, too late.
Gundam: Requiem of Vengeance is a massive disappointmentโa show that feels like a missed opportunity. While the overall aesthetic and mech action look great, and the soundtrack is quite good, not all of the animation meets the mark, and the story is just plain boring. Even in the final episode, where it teases something intriguing, I found myself uninterested in seeing more. Itโs not terrible, but itโs certainly not good.
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On Netflix Now / Celia Massingham, Lavance, James Watt, Daniel Wishes, Andrew Woolner / Dir: Erasmus Brosdau / Netflix / 15
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